PassForward2D.template
// Forward pass
Pass
{
Tags { "LightMode"=${VFXPassForward2D} }
HLSLPROGRAM
#pragma target 4.5
${VFXInclude("Shaders/ParticlePoints/PassForwardCommon.template")}
ENDHLSL
}
// Forward pass
Pass
{
Tags { "LightMode"=${VFXPassForward2D} }
HLSLPROGRAM
#pragma target 4.5
${VFXInclude("Shaders/ParticlePoints/PassForwardCommon.template")}
ENDHLSL
}