URPShaderStrippingSettingsPropertyDrawer.cs
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[CustomPropertyDrawer(typeof(URPShaderStrippingSetting))]
class ShaderStrippingSettingPropertyDrawer : RelativePropertiesDrawer
{
protected override string[] relativePropertiesNames => new[]
{
"m_StripUnusedPostProcessingVariants", "m_StripUnusedVariants", "m_StripScreenCoordOverrideVariants"
};
}
}