using System.Collections.Generic;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
[SupportedOnRenderPipeline(typeof(DummyRenderPipelineAsset))]
class DummyRenderPipelineGlobalSettings : RenderPipelineGlobalSettings<DummyRenderPipelineGlobalSettings, DummyRenderPipeline>
{
internal static string defaultPath => "Assets/Tests/DummyRenderPipelineGlobalSettings.asset";
public bool initializedCalled = false;
protected override List<IRenderPipelineGraphicsSettings> settingsList { get; } = new();
public override void Initialize(RenderPipelineGlobalSettings source = null)
{
initializedCalled = true;
}
}
}