DummyRenderPipeline.cs
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
class DummyRenderPipeline : RenderPipeline
{
protected override void Render(ScriptableRenderContext context, List<Camera> cameras)
{
throw new System.NotImplementedException();
}
}
}