namespace UnityEngine.Rendering.UnifiedRayTracing
{
    internal static class SID
    {
        public static readonly int _UnifiedRT_Stack = Shader.PropertyToID("_UnifiedRT_Stack");
        public static readonly int _UnifiedRT_DispatchDims = Shader.PropertyToID("_UnifiedRT_DispatchDims");
        public static readonly int _UnifiedRT_DispatchDimsInWorkgroups = Shader.PropertyToID("_UnifiedRT_DispatchDimsInWorkgroups");
    }
}