IRayTracingBackend.cs
using System;
namespace UnityEngine.Rendering.UnifiedRayTracing
{
internal interface IRayTracingBackend
{
IRayTracingShader CreateRayTracingShader(
Object shader,
string kernelName,
GraphicsBuffer dispatchBuffer);
IRayTracingAccelStruct CreateAccelerationStructure(
AccelerationStructureOptions options,
ReferenceCounter counter);
ulong GetRequiredTraceScratchBufferSizeInBytes(uint width, uint height, uint depth);
}
}