#pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal glcore ps5

#define UNIFIED_RT_GROUP_SIZE_X 64
#define UNIFIED_RT_GROUP_SIZE_Y 1
#define UNIFIED_RT_GROUP_SIZE_Z 1
#define UNIFIED_RT_RAYGEN_FUNC Estimate

#include "RisEstimation.hlsl"