AssemblyInfo.cs
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]