ProbeVolumeUtil.cs
namespace UnityEngine.Rendering
{
static class ProbeVolumeUtil
{
internal static int CellSize(int subdivisionLevel) => (int)Mathf.Pow(ProbeBrickPool.kBrickCellCount, subdivisionLevel);
internal static float BrickSize(float minBrickSize, int subdivisionLevel) => minBrickSize * CellSize(subdivisionLevel);
internal static float MaxBrickSize(float minBrickSize, int maxSubDivision) => BrickSize(minBrickSize, maxSubDivision - 1);
}
}