ProbeVolumeAsset.cs
namespace UnityEngine.Rendering
{
// Only kept for backward compatibility purpose.
[PreferBinarySerialization]
internal class ObsoleteProbeVolumeAsset : ScriptableObject
{
}
}
namespace UnityEngine.Rendering
{
// Only kept for backward compatibility purpose.
[PreferBinarySerialization]
internal class ObsoleteProbeVolumeAsset : ScriptableObject
{
}
}