ShaderGeneratorMenu.cs
using System.Threading.Tasks;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
class ShaderGeneratorMenu
{
[MenuItem("Edit/Rendering/Generate Shader Includes", priority = CoreUtils.Sections.section3 + CoreUtils.Priorities.editMenuPriority + 1)]
async static Task GenerateShaderIncludes()
{
await CSharpToHLSL.GenerateAll();
AssetDatabase.Refresh();
}
}
}