ShaderStrippingSettingsPropertyDrawer.cs
using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
[CustomPropertyDrawer(typeof(ShaderStrippingSetting))]
class ShaderStrippingSettingPropertyDrawer : RelativePropertiesDrawer
{
protected override string[] relativePropertiesNames => new[]
{
"m_ExportShaderVariants", "m_ShaderVariantLogLevel", "m_StripRuntimeDebugShaders"
};
}
}