using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.UIElements;
namespace UnityEditor.Rendering
{
[CustomPropertyDrawer(typeof(RenderPipelineGraphicsSettingsContainer))]
class RenderPipelineGraphicsSettingsContainerPropertyDrawer : PropertyDrawer
{
public override VisualElement CreatePropertyGUI(SerializedProperty property)
{
var root = new VisualElement { name = "GlobalSettingsContainer" };
var graphicsSettings = property.FindPropertyRelative("m_SettingsList");
Debug.Assert(graphicsSettings != null);
root.Add(new PropertyField(graphicsSettings));
return root;
}
}
}