ScriptTemplates.cs
namespace UnityEditor.Rendering
{
internal static class ScriptTemplates
{
internal const string ScriptTemplatePath = "Packages/com.unity.render-pipelines.core/Editor/ScriptTemplates/";
[MenuItem("Assets/Create/Shader/SRP Blit Shader", priority = 1)]
static void CreateBlitSRPShader()
{
ProjectWindowUtil.CreateScriptAssetFromTemplateFile($"{ScriptTemplatePath}BlitSRP.txt", "NewBlitScriptableRenderPipelineShader.shader");
}
}
}