RenderGraphViewer.PassTitleLabel.cs
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Rendering
{
public partial class RenderGraphViewer
{
internal class PassTitleLabel : Label
{
public PassTitleLabel(string text) : base(text) { }
public override bool ContainsPoint(Vector2 localPoint)
{
return localPoint.x >= 0 && localPoint.x <= resolvedStyle.width &&
localPoint.y >= 0 && localPoint.y <= resolvedStyle.height;
}
}
}
}