using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
[DisplayInfo(name = "Properties", order = 100)]
class PropertiesPreferencesProvider : ICoreRenderPipelinePreferencesProvider
{
class Styles
{
public static readonly GUIContent additionalPropertiesLabel = EditorGUIUtility.TrTextContent("Advanced Properties", "Tells Unity to show or hide Advanced Properties.");
public static readonly GUIContent[] additionalPropertiesNames = { EditorGUIUtility.TrTextContent("All Visible"), EditorGUIUtility.TrTextContent("All Hidden") };
public static readonly int[] additionalPropertiesValues = { 1, 0 };
}
static List<string> s_SearchKeywords = new() { "Additional", "Advanced", "Properties" };
public List<string> keywords => s_SearchKeywords;
public void PreferenceGUI()
{
EditorGUI.indentLevel++;
AdvancedProperties.enabled = EditorGUILayout.IntPopup(Styles.additionalPropertiesLabel,
AdvancedProperties.enabled ? 1 : 0, Styles.additionalPropertiesNames,
Styles.additionalPropertiesValues) == 1;
EditorGUI.indentLevel--;
}
}
}