BakeImport.cs
using UnityEngine;
namespace UnityEditor.PathTracing.LightBakerBridge
{
// This must be in its own file, otherwise the associated ScriptedImporter will malfunction.
internal class BakeImport : ScriptableObject
{
public string BakeInputPath;
public string LightmapRequestsPath;
public string LightProbeRequestsPath;
public string BakeOutputFolderPath;
public int ProgressPort;
}
}