UnlitGizmo.shader
Shader "Hidden/UnlitTransparentColored" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
}
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
ZWrite Off
Lighting Off
Fog { Mode Off }
Cull Off
Blend SrcAlpha OneMinusSrcAlpha
Pass {
Color [_Color]
}
}
}