using System.Runtime.CompilerServices;

[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor.Shared")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor.Tests")]
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")]