TestStatusAdaptor.cs
using System;
namespace Microsoft.Unity.VisualStudio.Editor.Testing
{
[Serializable]
internal enum TestStatusAdaptor
{
Passed,
Skipped,
Inconclusive,
Failed,
}
}
using System;
namespace Microsoft.Unity.VisualStudio.Editor.Testing
{
[Serializable]
internal enum TestStatusAdaptor
{
Passed,
Skipped,
Inconclusive,
Failed,
}
}