LabelListViewItem.cs
using UnityEditor.IMGUI.Controls;
#if UNITY_6000_2_OR_NEWER
using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem<int>;
#endif
namespace Unity.PlasticSCM.Editor.Views.Labels
{
class LabelListViewItem : TreeViewItem
{
internal object ObjectInfo { get; private set; }
internal LabelListViewItem(int id, object objectInfo)
: base(id, 1)
{
ObjectInfo = objectInfo;
displayName = id.ToString();
}
}
}