UseBuiltinDiffWindowPreference.cs
namespace Unity.PlasticSCM.Editor
{
internal static class UseBuiltinDiffWindowPreference
{
internal static bool IsEnabled()
{
return false;
}
}
}
namespace Unity.PlasticSCM.Editor
{
internal static class UseBuiltinDiffWindowPreference
{
internal static bool IsEnabled()
{
return false;
}
}
}