using System;
using UnityEditor;
using UnityEngine;
using PlasticGui;
using Unity.PlasticSCM.Editor.UI.Tree;
namespace Unity.PlasticSCM.Editor.Toolbar.PopupWindow.BranchesList
{
internal class NoBranchesEmptyState : CenteredContentPanel
{
internal NoBranchesEmptyState(Action createBranchAction, Action repaintAction)
: base(repaintAction)
{
mCreateBranchAction = createBranchAction;
}
protected override void DrawGUI()
{
CenterContent(
() =>
{
GUILayout.Label(
PlasticLocalization.Name.NoBranchesMatchingFilters.GetString(),
EditorStyles.boldLabel);
},
() =>
{
GUILayout.Label(
PlasticLocalization.Name.CreateANewBranchInstead.GetString(),
EditorStyles.label);
},
() =>
{
if (GUILayout.Button(
PlasticLocalization.Name.CreateNewBranchButton.GetString()))
{
mCreateBranchAction();
}
});
}
readonly Action mCreateBranchAction;
}
}