using UnityEngine;
namespace Unity.PlasticSCM.Editor.UnityInternals.UnityEditor
{
internal static class SplitterGUILayout
{
internal delegate void BeginHorizontalSplitDelegate(
SplitterState splitterState,
params GUILayoutOption[] guiLayoutOptions);
internal static BeginHorizontalSplitDelegate BeginHorizontalSplit { get; set; }
internal delegate void EndHorizontalSplitDelegate();
internal static EndHorizontalSplitDelegate EndHorizontalSplit { get; set; }
internal delegate void BeginVerticalSplitDelegate(
SplitterState splitterState,
params GUILayoutOption[] guiLayoutOptions);
internal static BeginVerticalSplitDelegate BeginVerticalSplit { get; set; }
internal delegate void EndVerticalSplitDelegate();
internal static EndVerticalSplitDelegate EndVerticalSplit { get; set; }
}
}