using UnityEditor;
using UnityEditorWindow = UnityEditor.EditorWindow;
namespace Unity.PlasticSCM.Editor.UnityInternals.UnityEditor
{
internal class SettingsWindow
{
internal object InternalObject { get; }
internal SettingsWindow(object settingsWindow)
{
InternalObject = settingsWindow;
}
internal static SettingsWindow Show(SettingsScope scopes, string settingsPath)
{
return ShowInternal(scopes, settingsPath);
}
internal SettingsProvider GetCurrentProvider()
{
return GetCurrentProviderInternal(this);
}
internal void Close()
{
((UnityEditorWindow)InternalObject).Close();
}
internal delegate SettingsWindow ShowDelegate(SettingsScope scopes, string settingsPath);
internal static ShowDelegate ShowInternal { get; set; }
internal delegate SettingsProvider GetCurrentProviderDelegate(SettingsWindow settingsWindow);
internal static GetCurrentProviderDelegate GetCurrentProviderInternal { get; set; }
}
}