using UnityEditorWindow = UnityEditor.EditorWindow;
namespace Unity.PlasticSCM.Editor.UnityInternals.UnityEditor
{
class HostView
{
internal object InternalObject { get; }
internal UnityEditorWindow m_ActualView => GetActualViewInternal(this);
internal ContainerWindow window => GetWindow(this);
internal HostView(object hostView)
{
InternalObject = hostView;
}
internal delegate UnityEditorWindow GetActualViewDelegate(HostView hostView);
internal static GetActualViewDelegate GetActualViewInternal { get; set; }
internal delegate ContainerWindow GetWindowDelegate(HostView hostView);
internal static GetWindowDelegate GetWindow { get; set; }
}
internal class DockArea : HostView
{
internal DockArea(object hostView) : base(hostView) { }
internal void AddTab(UnityEditorWindow pane, bool sendPaneEvents = true)
{
AddTabInternal(this, pane, sendPaneEvents);
}
internal delegate void AddTabDelegate(DockArea dockArea, UnityEditorWindow pane, bool sendPaneEvents = true);
internal static AddTabDelegate AddTabInternal { get; set; }
}
}