using UnityEngine;
using UnityGenericMenu = UnityEditor.GenericMenu;
namespace Unity.PlasticSCM.Editor.UnityInternals.UnityEditor
{
internal class GenericMenu
{
internal class MenuItem
{
internal object InternalObject;
internal GUIContent content => GetContent(this);
internal UnityGenericMenu.MenuFunction func => GetFunc(this);
internal MenuItem(object menuItem)
{
InternalObject = menuItem;
}
internal delegate GUIContent GetContentDelegate(MenuItem menuItem);
internal static GetContentDelegate GetContent { get; set; }
internal delegate UnityGenericMenu.MenuFunction GetFuncDelegate(MenuItem menuItem);
internal static GetFuncDelegate GetFunc { get; set; }
}
}
}