using UnityEditorWindow = UnityEditor.EditorWindow;
namespace Unity.PlasticSCM.Editor.UnityInternals.UnityEditor
{
internal static class UnityEditorExtensions
{
internal static HostView m_Parent(this UnityEditorWindow editorWindow)
{
return m_ParentInternal(editorWindow);
}
internal static void ShowWithMode(this UnityEditorWindow editorWindow, int mode)
{
ShowWithModeInternal(editorWindow, mode);
}
internal delegate HostView m_ParentDelegate(UnityEditorWindow editorWindow);
internal static m_ParentDelegate m_ParentInternal { get; set; }
internal delegate void ShowWithModeDelegate(UnityEditorWindow editorWindow, int mode);
internal static ShowWithModeDelegate ShowWithModeInternal { get; set; }
}
}