MouseEvents.cs
using UnityEngine.UIElements;
namespace Unity.PlasticSCM.Editor.UI.UIElements
{
internal static class MouseEvents
{
internal static bool IsRightButtonPressed(PointerDownEvent evt)
{
return IsRightButtonPressed(evt.button);
}
internal static bool IsRightButtonPressed(int button)
{
return button == UnityConstants.RIGHT_MOUSE_BUTTON;
}
}
}