using Codice.Utils;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.PlasticSCM.Editor.UI.UIElements
{
internal static class KeyboardEvents
{
internal static bool IsAltPressed(KeyDownEvent evt)
{
return evt.altKey;
}
internal static bool IsControlPressed(KeyDownEvent evt)
{
return evt.ctrlKey;
}
internal static bool IsCommandPressed(KeyDownEvent evt)
{
return evt.commandKey;
}
internal static bool IsShiftPressed(KeyDownEvent evt)
{
return evt.shiftKey;
}
internal static bool IsEscapePressed(KeyDownEvent evt)
{
return evt.keyCode == KeyCode.Escape;
}
internal static bool IsEnterPressed(KeyDownEvent evt)
{
return evt.keyCode == KeyCode.Return ||
evt.keyCode == KeyCode.KeypadEnter;
}
internal static bool IsFindShortcutPressed(KeyDownEvent evt)
{
if (evt.keyCode != KeyCode.F)
return false;
if (PlatformIdentifier.IsMac())
return evt.commandKey;
return evt.ctrlKey;
}
}
}