using Unity.PlasticSCM.Editor.CloudDrive;
using Unity.PlasticSCM.Editor.Views.BranchExplorer;
using Unity.PlasticSCM.Editor.Views.BranchExplorer.Options;
using UnityEditor;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class CloseWindowIfOpened
{
internal static void UVCS()
{
if (!EditorWindow.HasOpenInstances<UVCSWindow>())
return;
UVCSWindow window = EditorWindow.
GetWindow<UVCSWindow>(null, false);
window.Close();
}
internal static void BranchExplorer()
{
if (!EditorWindow.HasOpenInstances<BranchExplorerWindow>())
return;
BranchExplorerWindow window = EditorWindow.
GetWindow<BranchExplorerWindow>(null, false);
window.Close();
}
internal static void BranchExplorerOptions()
{
if (!EditorWindow.HasOpenInstances<BranchExplorerOptionsWindow>())
return;
BranchExplorerOptionsWindow window = EditorWindow.
GetWindow<BranchExplorerOptionsWindow>(null, false);
window.Close();
}
internal static void CloudDrive()
{
if (!EditorWindow.HasOpenInstances<CloudDriveWindow>())
return;
CloudDriveWindow window = EditorWindow.
GetWindow<CloudDriveWindow>(null, false);
window.Close();
}
}
}