using System;
using Codice.CM.Common;
using Codice.CM.Common.Mount;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.Inspector.Properties
{
internal class SelectedRepObjectInfoData : ScriptableObject
{
internal RepObjectInfo ObjectInfo { get; private set; }
internal RepositorySpec RepSpec { get; private set; }
internal MountPointWithPath MountPoint { get; private set; }
internal static SelectedRepObjectInfoData Create(
RepObjectInfo objectInfo,
RepositorySpec repSpec,
MountPointWithPath mountPoint = null)
{
SelectedRepObjectInfoData result = CreateInstance<SelectedRepObjectInfoData>();
result.ObjectInfo = objectInfo;
result.RepSpec = repSpec;
result.MountPoint = mountPoint;
return result;
}
}
}