// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.

using System;
using System.Collections.ObjectModel;

namespace Unity.CodeEditor.Utils
{
    /// <summary>
    /// A collection that cannot contain null values.
    /// </summary>
    internal class NullSafeCollection<T> : Collection<T> where T : class
    {
        /// <inheritdoc/>
        protected override void InsertItem(int index, T item)
        {
            if (item == null)
                throw new ArgumentNullException(nameof(item));
            base.InsertItem(index, item);
        }

        /// <inheritdoc/>
        protected override void SetItem(int index, T item)
        {
            if (item == null)
                throw new ArgumentNullException(nameof(item));
            base.SetItem(index, item);
        }
    }
}