// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.

using System;

namespace Unity.CodeEditor.Rendering
{
	/// <summary>
	/// A VisualLinesInvalidException indicates that you accessed the <see cref="TextView.VisualLines"/> property
	/// of the <see cref="TextView"/> while the visual lines were invalid.
	/// </summary>
	internal class VisualLinesInvalidException  : Exception
	{
		/// <summary>
		/// Creates a new VisualLinesInvalidException instance.
		/// </summary>
		internal VisualLinesInvalidException()
		{
		}
		
		/// <summary>
		/// Creates a new VisualLinesInvalidException instance.
		/// </summary>
		internal VisualLinesInvalidException(string message) : base(message)
		{
		}
		
		/// <summary>
		/// Creates a new VisualLinesInvalidException instance.
		/// </summary>
		internal VisualLinesInvalidException(string message, Exception innerException) : base(message, innerException)
		{
		}
	}
}