// TO COMPLETE
// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
namespace Unity.CodeEditor.Rendering
{
/// <summary>
/// VisualLineElement that represents a piece of text and is a clickable link.
/// </summary>
internal class VisualLineLinkText : VisualLineText
{
/// <summary>
/// Gets/Sets the URL that is navigated to when the link is clicked.
/// </summary>
internal Uri NavigateUri { get; set; }
/// <summary>
/// Gets/Sets the window name where the URL will be opened.
/// </summary>
internal string TargetName { get; set; }
/// <summary>
/// Gets/Sets whether the user needs to press Control to click the link.
/// The default value is true.
/// </summary>
internal bool RequireControlModifierForClick { get; set; }
/// <summary>
/// Creates a visual line text element with the specified length.
/// It uses the <see cref="ITextRunConstructionContext.VisualLine"/> and its
/// <see cref="VisualLineElement.RelativeTextOffset"/> to find the actual text string.
/// </summary>
internal VisualLineLinkText(VisualLine parentVisualLine, int length) : base(parentVisualLine, length)
{
RequireControlModifierForClick = true;
}
}
}