// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using Unity.CodeEditor.Text;
namespace Unity.CodeEditor.Rendering
{
internal sealed class SimpleTextSource : TextFormatter.ITextSource
{
private readonly string _text;
private readonly TextParagraphProperties _properties;
internal SimpleTextSource(string text, TextParagraphProperties properties)
{
_text = text;
_properties = properties;
}
public TextRun GetTextRun(int textSourceCharacterIndex)
{
if (textSourceCharacterIndex < _text.Length)
return new StringTextRun(
_text.Substring(textSourceCharacterIndex,
_text.Length - textSourceCharacterIndex), _properties);
return new TextEndOfParagraph(1, _properties);
}
}
}