// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using UnityEngine;
namespace Unity.CodeEditor.Rendering
{
internal sealed class CurrentLineHighlightRenderer : IBackgroundRenderer
{
#region Fields
private int _line;
private readonly TextView _textView;
#endregion
#region Properties
internal int Line {
get { return _line; }
set {
if (_line != value) {
_line = value;
_textView.InvalidateLayer(Layer);
}
}
}
public KnownLayer Layer => KnownLayer.Background;
internal Color BackgroundColor { get; set; } = TextEditorColors.CurrentLineBackground;
internal Color BorderColor { get; set; } = TextEditorColors.CurrentLineBorder;
#endregion
internal CurrentLineHighlightRenderer(TextView textView)
{
_textView = textView ?? throw new ArgumentNullException(nameof(textView));
_textView.BackgroundRenderers.Add(this);
_line = 0;
}
public void Draw(TextView textView)
{
if (!_textView.Options.HighlightCurrentLine)
return;
var builder = new BackgroundGeometryBuilder();
var visualLine = _textView.GetVisualLine(_line);
if (visualLine == null) return;
var linePosY = visualLine.VisualTop - _textView.ScrollOffset.y;
builder.AddRectangle(textView, new Rect(0, linePosY, textView.Bounds.width, visualLine.Height));
/*var geometry = builder.CreateGeometry();
if (geometry != null) {
drawingContext.DrawGeometry(BackgroundBrush, BorderPen, geometry);
}*/
}
}
}