TextInputEventArgs.cs
using System;
namespace Unity.CodeEditor.Platform
{
internal class TextInputEventArgs : EventArgs
{
internal string Text { get; set; }
internal bool Handled { get; set; }
}
}
using System;
namespace Unity.CodeEditor.Platform
{
internal class TextInputEventArgs : EventArgs
{
internal string Text { get; set; }
internal bool Handled { get; set; }
}
}