using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.CodeEditor.Platform
{
[Flags]
internal enum KeyModifiers
{
None = 0,
Alt = 1,
Control = 2,
Shift = 4,
Meta = 8,
}
internal static class EventExtensions
{
internal static KeyModifiers GetKeyModifiers(this KeyDownEvent e)
{
var modifiers = KeyModifiers.None;
if (e.altKey)
{
modifiers |= KeyModifiers.Alt;
}
if (e.ctrlKey)
{
modifiers |= KeyModifiers.Control;
}
if (e.shiftKey)
{
modifiers |= KeyModifiers.Shift;
}
if (e.commandKey)
{
modifiers |= KeyModifiers.Meta;
}
return modifiers;
}
}
}