// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.

using Unity.CodeEditor.Document;

namespace Unity.CodeEditor.Indentation
{
	/// <summary>
	/// Strategy how the text editor handles indentation when new lines are inserted.
	/// </summary>
	internal interface IIndentationStrategy
	{
		/// <summary>
		/// Sets the indentation for the specified line.
		/// Usually this is constructed from the indentation of the previous line.
		/// </summary>
		void IndentLine(TextDocument document, DocumentLine line);
		
		/// <summary>
		/// Reindents a set of lines.
		/// </summary>
		void IndentLines(TextDocument document, int beginLine, int endLine);
	}
}