// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Diagnostics;
using Unity.CodeEditor.Utils;
namespace Unity.CodeEditor.Document
{
/// <summary>
/// This class stacks the last x operations from the undostack and makes
/// one undo/redo operation from it.
/// </summary>
internal sealed class UndoOperationGroup : IUndoableOperationWithContext
{
private readonly IUndoableOperation[] _undolist;
internal UndoOperationGroup(Deque<IUndoableOperation> stack, int numops)
{
if (stack == null) {
throw new ArgumentNullException(nameof(stack));
}
Debug.Assert(numops > 0 , "UndoOperationGroup : numops should be > 0");
Debug.Assert(numops <= stack.Count);
_undolist = new IUndoableOperation[numops];
for (var i = 0; i < numops; ++i) {
_undolist[i] = stack.PopBack();
}
}
public void Undo()
{
foreach (var t in _undolist)
{
t.Undo();
}
}
public void Undo(UndoStack stack)
{
foreach (var t in _undolist)
{
stack.RunUndo(t);
}
}
public void Redo()
{
for (var i = _undolist.Length - 1; i >= 0; --i) {
_undolist[i].Redo();
}
}
public void Redo(UndoStack stack)
{
for (var i = _undolist.Length - 1; i >= 0; --i) {
stack.RunRedo(_undolist[i]);
}
}
}
}