// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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namespace Unity.CodeEditor.Document
{
	/// <summary>
	/// Allows for low-level line tracking.
	/// </summary>
	/// <remarks>
	/// The methods on this interface are called by the TextDocument's LineManager immediately after the document
	/// has changed, *while* the DocumentLineTree is updating.
	/// Thus, the DocumentLineTree may be in an invalid state when these methods are called.
	/// This interface should only be used to update per-line data structures like the HeightTree.
	/// Line trackers must not cause any events to be raised during an update to prevent other code from seeing
	/// the invalid state.
	/// Line trackers may be called while the TextDocument has taken a lock.
	/// You must be careful not to dead-lock inside ILineTracker callbacks.
	/// </remarks>
	internal interface ILineTracker
	{
		/// <summary>
		/// Is called immediately before a document line is removed.
		/// </summary>
		void BeforeRemoveLine(DocumentLine line);
		
		/// <summary>
		/// Is called immediately before a document line changes length.
		/// This method will be called whenever the line is changed, even when the length stays as it is.
		/// The method might be called multiple times for a single line because
		/// a replacement is internally handled as removal followed by insertion.
		/// </summary>
		void SetLineLength(DocumentLine line, int newTotalLength);
		
		/// <summary>
		/// Is called immediately after a line was inserted.
		/// </summary>
		/// <param name="newLine">The new line</param>
		/// <param name="insertionPos">The existing line before the new line</param>
		void LineInserted(DocumentLine insertionPos, DocumentLine newLine);
		
		/// <summary>
		/// Indicates that there were changes to the document that the line tracker was not notified of.
		/// The document is in a consistent state (but the line trackers aren't), and line trackers should
		/// throw away their data and rebuild the document.
		/// </summary>
		void RebuildDocument();
		
		/// <summary>
		/// Notifies the line tracker that a document change (a single change, not a change group) has completed.
		/// This method gets called after the change has been performed, but before the <see cref="TextDocument.Changed"/> event
		/// is raised.
		/// </summary>
		void ChangeComplete(DocumentChangeEventArgs e);
	}
}