// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
namespace Unity.CodeEditor.Document
{
// A tree node in the document line tree.
// For the purpose of the invariants, "children", "descendents", "siblings" etc. include the DocumentLine object,
// it is treated as a third child node between left and right.
partial class DocumentLine
{
internal DocumentLine Left { get; set; }
internal DocumentLine Right { get; set; }
internal DocumentLine Parent { get; set; }
internal bool Color { get; set; }
// optimization note: I tried packing color and isDeleted into a single byte field, but that
// actually increased the memory requirements. The JIT packs two bools and a byte (delimiterSize)
// into a single DWORD, but two bytes get each their own DWORD. Three bytes end up in the same DWORD, so
// apparently the JIT only optimizes for memory when there are at least three small fields.
// Currently, DocumentLine takes 36 bytes on x86 (8 byte object overhead, 3 pointers, 3 ints, and another DWORD
// for the small fields).
// TODO: a possible optimization would be to combine 'totalLength' and the small fields into a single uint.
// delimiterSize takes only two bits, the two bools take another two bits; so there's still
// 28 bits left for totalLength. 268435455 characters per line should be enough for everyone :)
/// <summary>
/// Resets the line to enable its reuse after a document rebuild.
/// </summary>
internal void ResetLine()
{
_totalLength = _delimiterLength = 0;
_isDeleted = Color = false;
Left = Right = Parent = null;
}
internal DocumentLine InitLineNode()
{
NodeTotalCount = 1;
NodeTotalLength = TotalLength;
return this;
}
internal DocumentLine LeftMost
{
get
{
DocumentLine node = this;
while (node.Left != null)
node = node.Left;
return node;
}
}
internal DocumentLine RightMost
{
get
{
DocumentLine node = this;
while (node.Right != null)
node = node.Right;
return node;
}
}
/// <summary>
/// The number of lines in this node and its child nodes.
/// Invariant:
/// nodeTotalCount = 1 + left.nodeTotalCount + right.nodeTotalCount
/// </summary>
internal int NodeTotalCount { get; set; }
/// <summary>
/// The total text length of this node and its child nodes.
/// Invariant:
/// nodeTotalLength = left.nodeTotalLength + documentLine.TotalLength + right.nodeTotalLength
/// </summary>
internal int NodeTotalLength { get; set; }
}
}