using System.IO;
using UnityEditor;
using UnityEngine;
using PlasticGui.WorkspaceWindow.Items;
using Unity.PlasticSCM.Editor.UI;
namespace Unity.PlasticSCM.Editor.CloudDrive.Workspaces.DirectoryContent
{
internal static class DrawItemNameBar
{
internal static void Draw(Rect rect, ExpandedTreeNode node)
{
EditorGUI.DrawRect(
rect,
UnityStyles.Colors.FooterBarBackground);
if (node == null)
return;
GUI.Label(
rect,
new GUIContent(
Path.Combine(
Path.GetFileName(node.WkInfo.ClientPath),
node.RelativePath).Replace("\\", "/"),
DrawExpandedTreeNode.GetIcon(node)),
UnityStyles.CloudDrive.ItemNameBarLabel);
}
}
}