á  ÿÿÿÿÿÿÿÿ                                                CSMain                                  resultBuffer        ÿÿÿÿÿÿÿÿ            >      #version 310 es

#define HLSLCC_ENABLE_UNIFORM_BUFFERS 1
#if HLSLCC_ENABLE_UNIFORM_BUFFERS
#define UNITY_UNIFORM
#else
#define UNITY_UNIFORM uniform
#endif
#define UNITY_SUPPORTS_UNIFORM_LOCATION 1
#if UNITY_SUPPORTS_UNIFORM_LOCATION
#define UNITY_LOCATION(x) layout(location = x)
#define UNITY_BINDING(x) layout(binding = x, std140)
#else
#define UNITY_LOCATION(x)
#define UNITY_BINDING(x) layout(std140)
#endif
 struct resultBuffer_type {
	uint[1] value;
};

layout(std430, binding = 0) buffer resultBuffer {
	resultBuffer_type resultBuffer_buf[];
};
int u_xlati0;
bool u_xlatb1;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
    for(int u_xlati_loop_1 = 0 ; u_xlati_loop_1<4 ; u_xlati_loop_1++)
    {
        resultBuffer_buf[u_xlati_loop_1].value[(0 >> 2)] = 1065353216u;
    }
    return;
}
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