using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Returns the remainder of the component-wise division of two 4D vectors.
///
[UnitCategory("Math/Vector 4")]
[UnitTitle("Modulo")]
public sealed class Vector4Modulo : Modulo
{
protected override Vector4 defaultDividend => Vector4.zero;
protected override Vector4 defaultDivisor => Vector4.zero;
public override Vector4 Operation(Vector4 a, Vector4 b)
{
return new Vector4
(
a.x % b.x,
a.y % b.y,
a.z % b.z,
a.w % b.w
);
}
}
}