using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Returns the linear interpolation between two 4D vectors.
///
[UnitCategory("Math/Vector 4")]
[UnitTitle("Lerp")]
public sealed class Vector4Lerp : Lerp
{
protected override Vector4 defaultA => Vector4.zero;
protected override Vector4 defaultB => Vector4.one;
public override Vector4 Operation(Vector4 a, Vector4 b, float t)
{
return Vector4.Lerp(a, b, t);
}
}
}