using UnityEngine; namespace Unity.VisualScripting { /// /// Returns the linear interpolation between two 4D vectors. /// [UnitCategory("Math/Vector 4")] [UnitTitle("Lerp")] public sealed class Vector4Lerp : Lerp { protected override Vector4 defaultA => Vector4.zero; protected override Vector4 defaultB => Vector4.one; public override Vector4 Operation(Vector4 a, Vector4 b, float t) { return Vector4.Lerp(a, b, t); } } }