using System;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Returns the sum of two or more 3D vectors.
///
[UnitCategory("Math/Vector 3")]
[UnitTitle("Add")]
public sealed class Vector3Sum : Sum, IDefaultValue
{
[DoNotSerialize]
public Vector3 defaultValue => Vector3.zero;
public override Vector3 Operation(Vector3 a, Vector3 b)
{
return a + b;
}
public override Vector3 Operation(IEnumerable values)
{
var sum = Vector3.zero;
foreach (var value in values)
{
sum += value;
}
return sum;
}
}
}