using UnityEngine; namespace Unity.VisualScripting { /// /// Moves a 3D vector towards a target. /// [UnitCategory("Math/Vector 3")] [UnitTitle("Move Towards")] public sealed class Vector3MoveTowards : MoveTowards { protected override Vector3 defaultCurrent => Vector3.zero; protected override Vector3 defaultTarget => Vector3.one; public override Vector3 Operation(Vector3 current, Vector3 target, float maxDelta) { return Vector3.MoveTowards(current, target, maxDelta); } } }