using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Moves a 3D vector towards a target.
///
[UnitCategory("Math/Vector 3")]
[UnitTitle("Move Towards")]
public sealed class Vector3MoveTowards : MoveTowards
{
protected override Vector3 defaultCurrent => Vector3.zero;
protected override Vector3 defaultTarget => Vector3.one;
public override Vector3 Operation(Vector3 current, Vector3 target, float maxDelta)
{
return Vector3.MoveTowards(current, target, maxDelta);
}
}
}