using System.Collections.Generic; namespace Unity.VisualScripting { /// /// Returns the component-wise minimum between two or more 3D vectors. /// [UnitCategory("Math/Vector 3")] [UnitTitle("Minimum")] public sealed class Vector3Minimum : Minimum { public override UnityEngine.Vector3 Operation(UnityEngine.Vector3 a, UnityEngine.Vector3 b) { return UnityEngine.Vector3.Min(a, b); } public override UnityEngine.Vector3 Operation(IEnumerable values) { var defined = false; var minimum = UnityEngine.Vector3.zero; foreach (var value in values) { if (!defined) { minimum = value; defined = true; } else { minimum = UnityEngine.Vector3.Min(minimum, value); } } return minimum; } } }